![]() ![]() Fertility 3 is a noob trap, never go for them.Fertility 4 is doable but not recommended until you unlock Orbital Base/Bio mod.Aim for metal 4 but some metal 3 is okay. Aim for positions 3 and 4 which grants the highest fertility stat but any astro with fertility 5+ is fine.Crystal mines make Asteroids great because of the extra economy that can be gained from them - Metallic and Craters also have crystal mine (+2 eco) so don’t forget them when considering moons/planets.Therefore, only capitals should consider planets, for everyone else the main choice should be asteroids and moons (for research bases). The new meta has involved rushing prings early on to counter the increased ninja attempts & small invasions, hence moons and asteroids have taken favour over planets for the most part.Do not underestimate his efficiency, as it increases the success of ninja attempts & shotgun invasions. You start at your home planet, from there you can build your own Empire. Astro Empires is strategical space game, you build bases, space fleets, research new technologies, fight battles, make alliances, and much more. All fleet detection time is higher, so now a new tech has been added to reduce it: Stealth. Astro Empires is a MMOG (Massive Multiplayer Online Game), which you can play in your web browser.In general the majority got +1 boost to metal & crystal. The positions of favourable astro’s have changed, instead of pos 1 or 2 - Favorites are 3 and 4.Unrest lowers by 10% for every subsequent day base is free, and you can’t occ back a base until the unrest stat reaches 40% or lower. When it reaches 100%, the player can manually revolt. Occupied bases get an unrest stat which increases by 10% for every new day.The FT 65% rule that prevents swarming is active always now.Both carrier and fleet carrier got a boost to capacity.Titans are now the same speed as Dreadnought.All ships got a speed boost (except scouts).WHs have been removed, so we must rely on high gates to travel.Jump gates require more energy now changed from 8->12 per level.Research labs changed from 6->8 & Economy Centers from 3->4.Guild size is limited to 50 players per guild.Fleet Maintenance is implemented but it is capped at 30%.All galaxies (00-39) will open at the same time so please be ready to start when the server opens.All new accounts start on the same position 3 Earthly - This means that the constant restarting to get a better astro is not required. ![]()
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